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Keep Away Circle With 5 Attackers
Keep Away or Rondo games teach players all aspects of playing soccer, except for scoring and game restarts, including the roles of the:
Keep Away Teaching Progression
Basic Attacking Points In Keep Away - 0 Defenders
Basic Attacking Points in Keep Away - 1 Defender
In Keep Away the Attackers supporting their teammate with the ball must move to be on the widest possible passing lane, unless their teammate can chip the ball to them over the defender's head.
In Keep Away a "Through Pass" (aka "Killer pass") that goes to a teammate on the far side beats all defenders, forces them to run to recover and causes them to tire faster.
In Keep Away and soccer a player receiving the ball needs to help their team keep possession so that their team has the best chance to score.
Is soccer and Keep Away the ball should be passed to the teammate in the "Best Position" to help the team.
Basic Attacking Points in Keep Away - 2 Defenders
Basic Keep Away Menu
Return to Keep Away Menu
Rules for Basic Keep Away Games